Ok; now I shall show you ’round Iron Mountain Pass. This tour will come in a few parts so that I can keep the number of pictures in a single post to a minimum (5). So, here it is: Iron Mountain Pass in Trainz: A New Era! (I love the new massive draw distance.)
I recently purchased Trainz: A New Era (referred to as “T:ANE” or “TANE”). I knew that, when I bought it, the megaroute that I’ve shown off recently would be ported over to it. T:ANE is not “officially” released yet, but if you pre-order the game as I did you get access to the “beta” or “release candidate” version of the game, which is what I have. Having mostly successfully ported the route over, the following is a screenshot (gotten with some difficulty) of Saint John, the capital city of Dertinia and the main city of the route, in the game. I love the new water reflections to death, but more importantly, now you can see the whole skyline from one location.
I think it’ll do nicely as my new banner.
Don’t look too closely at the route; it’s not the focus here. The main focuses of this post are the BN caboose and fuel tender (the tank car). Both the cars and the route are, of course, WIPs; in fact, let us assume that all my work is a Work In Progress unless I explicitly state otherwise, shall we? Any rate, I recently had a craving for a Burlington Northern caboose, something which I didn’t have. I decided to make one myself, and it turned out so well that I thought I might as well repaint a BN fuel tender as well–although that skin didn’t turn out as well. I took a number of screenshots–I mean, pictures of a very long manifest BN manifest as it climbed Iron Mountain Pass with the new assets just earlier this week. Enjoy!
Yes! I am, in fact, still alive and have been very busy working on a very large route project in between large deluges of homework. There is still weeks of work to be done–and that’s if I work on this project 24 hours every day for those weeks–so please excuse any obvious signals that this is very much a Work In Progress (hereafter known as a “WIP”). However, with that said, here’s a taste of the scale of this route, with more pictures to come soon.
This is Dertinia’s Yazhtan Peninsula (as of last month, it’s changed a fair bit since but I haven’t any current screenshots). The capital of Dertinia, St. John, is the large grey area bordering the blue area at the bottom of the map, toward the center. More to come soon™!
WARNING: LARGE NUMBER OF PICTURES
Welcome to Serkafka. This is the route which has been hinted at in previous posts. Its name is officially “The Serkafkan Grand Trunk Line,” and it connects southern Sondia and Odessa with the west. A short history on Serkafka will be forthcoming; to place it here would not be prudent according to our editors, so we shall go straight to the photographs.
The overview of this route, because it is so large, will be broken up into three parts. The first is this one, following an enormous 151-car Hy-Line Rail manifest over the southern portion of the route up until Machina Yard. The second part will detail the operation of Machina Yard and the surrounding area, and the third part will follow a Serkafkan Independent Government Railways train over the mountain range that necessitated the construction of the line in the first place. And so, without further ado, HLR train M-1284.
We start after the crossing of the Eezh river as M-1284 growls and squeals around a rather large bend. Up front are three RGE products, an HLR ES44AC, an FCR H-CF44AC-B1, and an RGE DASH 9 demonstrator unit currently belonging to SAYZ (Serkafkan Indepentdent Government Railways). On the rear end of the train are a pair of FCR helpers, tacked on to help the train with the rather stiff gradients to the east of here.
Most of the railways in the east of the Roman continent follow the same specifications for couplers, brakes, track gauge, axle loading, etc. This is because of the St. John International Railway Standards Agreement, or SIRSA. SIRSA created an international standard system based on Vidalian standards, covering everything from crashworthiness standards to rail weight in pounds per yard and allowing for many disparate countries to interchange equipment, as is evidenced here. Some countries, like Dertinia, chose not to follow this agreement, but many countries did agree to the regulations on both Roma and the Kasversas.
You can clearly see here the mammoth length of this train. We found out later that this train was hauling the entire contents of a small Odessian yard, and the train shrank considerably after Machina Yard–but that’s for later.
Pumping stations like this one at Dokya are fairly common throughout Serkafka. To simplify their purpose, let’s just say that they take bad water, turn it into good water, and pump it into the national water system.
Machina Yard lies conveniently at the convergence of four major rail lines in Serkafka: the Southern Grand Trunk Line to the south, the Main Grand Trunk Line to the north, the Reefyadas Cargo Line to the east, and the Dokcha Mainline to the southeast. This means that the yard is almost always crowded; however, for inexplicable reasons, the yard will sometimes completely empty out, leaving lots of rail and no railcars. Such was the case today as M-1284 rolled smoothly to a stop in front of the crew office.
Thanks for reading, and stay tuned for part 2 where we’ll cover the fascinating operations of Machina Yard!